Terra.invicta.v0.3.27.early.access.zip -

: Introducing finer control for ship trajectories, including the ability to adjust waypoints in all three spatial planes (XY, YZ, and XZ).

: Enhancing how the Alien AI evaluates threats, ensuring they don't underestimate human factions with multiple smaller fleets. Terra.Invicta.v0.3.27.Early.Access.zip

: Early refinements to the Ship Designer and the tech tree to prevent crashes and improve navigation. : Introducing finer control for ship trajectories, including

: Reducing late-game stutter during the mission phase and improving loading times for planetary views. : Reducing late-game stutter during the mission phase

: Addresses for common early-access issues such as "missing org stars" on Linux and incorrect resource cost calculations for hab modules.

For more recent and comprehensive changes, the game has since moved into the branch and beyond, which introduced over 80 new Earth regions, "realistic" combat modes, and a 2070 starting scenario.