If you are a developer using ACS, you can defend your server by implementing several security measures: :
Many developers use third-party "Anti-Crash" scripts that detect unusual spikes in server activity and automatically kick the responsible player. UNIVERSAL ACS SERVER CRASHER [OPEN SOURCE] Down...
Exploits targeting ACS usually abuse vulnerabilities in how the server handles specific events or physics calculations: If you are a developer using ACS, you
Modify your server-side scripts to limit how often a client can trigger a RemoteEvent. For example, if a gun has a fire rate of 600 RPM, the server should reject any more than 10 "Fire" requests per second from that client. : UNIVERSAL ACS SERVER CRASHER [OPEN SOURCE] Down...
: Flooding the server with requests (like firing a weapon or reloading) that force the server to perform more calculations than it can handle.