By Example Beginners ...: Unity 3d Game Development

Adding gravity and movement to objects using Unity's built-in systems.

It teaches how to build "skin-able" game elements that can be reused and modified for different projects, saving development time.

The book adopts a "seat-of-your-pants" manual style, focusing on creating small, attainable projects rather than overly ambitious, unfinished prototypes. Unity 3D Game Development by Example Beginners ...

Throughout the projects, you will learn to implement essential Unity systems:

The author provides gentle, easy-to-understand code snippets, making it a "great kick-start" for those moving from tools like Flash or Game Maker. Key Features Covered Adding gravity and movement to objects using Unity's

Using multiple cameras to create static or animated backdrops. Perspectives and Reviews Unity 3D Game Development by Example - Learn Content

Readers build four distinct casual-style games: a 3D keep-up game, a 2.5D catch game, a 2D memory card game using Unity's GUI, and a basic space shooter. Throughout the projects, you will learn to implement

Implementing sound effects and building user interfaces like countdown timers and progress bars.