: Change the names of the 10 available teams. In the original game, changing these often affects all disciplines, while Ultimate Racing 2D 2 allows for individual team naming per class [11, 19, 21].
: Many modders use Google Sheets or Microsoft Excel to organize driver names, team stats, and championship schedules before manually entering them into the game's editor [5].
For those comfortable with file editing, some text data can be found in the game's directory: Ultimate Racing 2D
: Typically found at C:\Program Files (x86)\Steam\steamapps\common\Ultimate Racing 2D [6].
: Edit the names of all drivers in a class to reflect real-world rosters or your friends [11, 19]. : Change the names of the 10 available teams
: Because the game is built in GameMaker, advanced users sometimes use tools like UndertaleModTool to edit the data.win file, though this is primarily used for sprites rather than just names [3, 13, 14].
You can customize the following text elements to personalize your racing experience: For those comfortable with file editing, some text
If you are looking to "generate" text for larger projects like total conversion mods (e.g., F1 2024 or BTCC 2023), players typically use external tools to manage the data before importing it [2, 4, 12]: