Static elements located on the player's screen, often tucked to the side to keep the view clear.
Displays the player’s name and group rank.
Real-time tracking of the fastest times or highest jumps within the current server.
For developers building this in , the setup involves specific UI objects and scripting:
The interface is typically divided into three functional areas to ensure a smooth climbing experience: 1.
UIGradients and UIStrokes to make buttons and text pop against the bright colors of the tower.