If your paper is about the gameplay or development of the first tower, include these essential features:
: The defining trait is that falling usually means restarting from the bottom. Tower Of Hell #1
: Always anchor your parts so the tower doesn't collapse during gameplay. 🎮 Game Mechanics to Cover If your paper is about the gameplay or
: Use only "Plastic" material for parts and "Neon" for kill-parts. Tower Of Hell #1
: Every part in a section should share the same base color.
: Understanding that characters have a stable hitbox helps with precise "lava jumps" and obstacle avoidance.
