Tom-clancy-s-splinter-cell-conviction
: Replacing the traditional light meter, the screen desaturates to black and white when you are hidden in the shadows. Enemies remain in color to make them easier to track.
: Traditional lock-picking and hacking minigames are absent or automated. tom-clancy-s-splinter-cell-conviction
: The ability to knock enemies unconscious or use non-lethal weapons was largely removed; Sam is now more "brutal" in his tactics. : Replacing the traditional light meter, the screen
: This core mechanic allows you to tag multiple enemies or environmental objects and eliminate them in rapid succession with a single button press. You earn the ability to "Execute" by first performing a hand-to-hand takedown. : Replacing the traditional light meter