3: The Return To Freddy`s
Each animatronic has distinct behavior patterns you must learn to survive. Animatronic Start Location Movement Pattern Defense Strategy Moves CAM 09 → CAM 02; active from Night 2. He runs past the office before attacking; stay alert. Kitty FazCat Moves CAM 02 → CAM 01. Close the door when she is spotted at CAM 01 . Freddy Moves CAM 11 → CAM 02. Close the door when he is spotted at CAM 01 . Bonnie Moves CAM 03 → CAM 02. Close the door when spotted at CAM 01 . Chica Moves CAM 03 → Office Hallway. Watch for her early aggression. Foxy Moves directly to the Office Hallway. Use the Corrupt Signal to force him to leave. Vigo Crawls CAM 08 → Office Hallway; active Night 3. Monitor CAM 08 closely to track his progress. The Night 3 Spike Night 3 introduces a significant difficulty spike.
: Vigo starts appearing, adding another crawler threat to your hallway. Secrets and Minigames The Return to Freddy`s 3
: Every decision matters regarding power usage for lights, cameras, and doors. Running out of power often leads to an immediate jump scare. Each animatronic has distinct behavior patterns you must
: Follow Golden Freddy through the location to a party room while avoiding the Marionette. Kitty FazCat Moves CAM 02 → CAM 01