Since you're looking at a specific build of (the March 17, 2021 update), you're likely dealing with the version that introduced some of the more refined VR vs. Mobile "party" interactions.
: If you are running the .rar version, make sure your smartphone players are on the same Wi-Fi network and check if the web client is compatible, as older builds sometimes require specific versions of the Takelings remote app. takelings-house-party-build-03172021-rar
Players on their phones can now "charge up" a meter by dodging the VR player's hands. Since you're looking at a specific build of
The VR player (Hal) can grab a "vacuum" or "broom" power-up that only appears during a Panic to clear the floor quickly. Why this fits Build 03172021: Players on their phones can now "charge up"
That specific era of the game was all about improving the . Often, a skilled VR player could wipe out Takelings too easily. A "distraction" mechanic gives the phone players a fighting chance to complete objectives (like stealing food) while the VR player is distracted by a literal explosion of physics-based groceries.
Once full, they can trigger a , causing random physics items (cereal boxes, cans, fruit) to fly out of cupboards automatically.
Here is a feature concept designed specifically to bridge the gap between the VR "Hal" player and the couch "Takeling" players in that build: New Feature: "The Pantry Panic" (Interactive Sabotage)