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: Focus on conversation and gentle physical contact like head pats.

Based on the image filename provided, this guide focuses on , the main character of the visual novel Teaching Feeling . This game is a "raising sim" that centers on caring for a traumatized girl and building her trust and health. Core Gameplay Mechanics Time Management : You have 7 actions per day . Morning : Actions 1–3. Afternoon : Action 4. Evening : Actions 5–7. Interaction Options : sylvie02046.jpg

: Essential for building rapport without physical pressure. : Focus on conversation and gentle physical contact

: When the sickness event occurs, you must have established enough trust and care for her to recover. this guide focuses on

: An "Outing" event occurs, unlocking the Go Out option.