Street Fighter Alpha Official
For the first time, players could block attacks while in mid-air, adding a significant layer to defensive play.
This defensive mechanic allows you to immediately counterattack while blocking an opponent's move, though it consumes a portion of your super meter. Street Fighter Alpha
Alpha moved away from the realistic sprites of the 16-bit era in favor of a stylized, anime-inspired look that remains visually impressive today. SF Alpha Was the Perfect Follow Up to SF2 For the first time, players could block attacks
The game uses a "custom combo" system (refined further in sequels) that allows for more fluid, linked attacks than previous entries. Visuals and Roster For the first time