Stardeus V0.6.109 Apr 2026
: NPC ships began to be affected by magnetic storms, making the universe feel more dynamic and less centered solely on the player's ship.
: Critical fixes were implemented for worker AI. Prior to this version, workers would often skip tasks in unreachable spots without marking them as such, or get bogged down by an excess of unassignable tasks in the queue. Version 0.6.109 streamlined these processes, ensuring smoother automation. Stardeus v0.6.109
Placed roughly midway between the initial release and the massive update, v0.6.109 served as a "polishing" update. It refined the core "Wrecked" scenario by ensuring the AI could handle complex repair tasks on increasingly large ships without suffering from the "stuck" or "idle" worker issues that plagued earlier experimental builds. : NPC ships began to be affected by
: The update addressed a major bug where shooting down a breach capsule would occasionally result in the unintended death of random beings from the same faction who weren't actually on the ship. Version 0
: To prevent overwhelming players, the number of beings ejected from a shot-down Breach Capsule was limited to eight. Historical Context in the "Stardeus" Roadmap