: Posting one of these is a great way to get your friends to tell you to "go for it" so you don't feel guilty alone. Cons:
: These are detailed, satirical diagrams that almost always lead back to "Yes, buy it." They often ask questions like "Can you afford it?" followed immediately by "Does it matter?". Review: 4.5/5 Stars Pros:
: From Futurama , this is the gold standard for instant, uncritical desire. It’s used when a product is so cool you don't even care about the price.
: Some templates, like the "I Should Buy a Boat" cat, are over a decade old and can feel a bit "vintage" in meme years. 28 Funny Shopping Memes For Any Shopping Fan
The "Should I Buy It" sentiment is usually expressed through a few heavy hitters:
The "Should I Buy It" meme category isn't a single image but a collection of internet tropes used to justify—or humorously fail to justify—shopping impulses. Whether it’s a sophisticated cat contemplating a major investment or a frantic cartoon character throwing cash at the screen, these memes serve as the internet's collective "bad influence" for consumerism. Popular Variations
: Everyone has experienced the battle between their bank account and their "want" list.
: Born from Parks and Recreation , this is less about the product and more about the philosophy of self-care through spending. It’s the ultimate justification for buying that "fine leather goods" item you definitely don't need.
This LMC simulator is based on the Little Man Computer (LMC) model of a computer, created by Dr. Stuart Madnick in 1965. LMC is generally used for educational purposes as it models a simple Von Neumann architecture computer which has all of the basic features of a modern computer. It is programmed using assembly code. You can find out more about this model on this wikipedia page.
You can read more about this LMC simulator on 101Computing.net.
Note that in the following table “xx” refers to a memory address (aka mailbox) in the RAM. The online LMC simulator has 100 different mailboxes in the RAM ranging from 00 to 99.
| Mnemonic | Name | Description | Op Code |
| INP | INPUT | Retrieve user input and stores it in the accumulator. | 901 |
| OUT | OUTPUT | Output the value stored in the accumulator. | 902 |
| LDA | LOAD | Load the Accumulator with the contents of the memory address given. | 5xx |
| STA | STORE | Store the value in the Accumulator in the memory address given. | 3xx |
| ADD | ADD | Add the contents of the memory address to the Accumulator | 1xx |
| SUB | SUBTRACT | Subtract the contents of the memory address from the Accumulator | 2xx |
| BRP | BRANCH IF POSITIVE | Branch/Jump to the address given if the Accumulator is zero or positive. | 8xx |
| BRZ | BRANCH IF ZERO | Branch/Jump to the address given if the Accumulator is zero. | 7xx |
| BRA | BRANCH ALWAYS | Branch/Jump to the address given. | 6xx |
| HLT | HALT | Stop the code | 000 |
| DAT | DATA LOCATION | Used to associate a label to a free memory address. An optional value can also be used to be stored at the memory address. |