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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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[S6E19] The Last Gauntlet Author Topic: Old memories of Star Control 2  (Read 13583 times)
Lachie Dazdarian
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[S6E19] The Last Gauntlet Re: Old memories of Star Control 2
« Reply #15 on: January 15, 2009, 11:56:04 pm »

My first experiences with SC2 were toward the end of my elementary school, around 1995, before my family moved to another part of the country. I was like 13. Super Melee mode fun to play and the first thing that captured my interest, but soon after I decided to take a crack at the actual game. Almost instantly the Super Melee mode became irrelevant (I play it rarely nowadays), and in summers of 1996, 1997 and 1998 SC2 became THE game of my life, which it remains to this day. I really had problems finding my place in the new surrounding back then, and SC2 was a wonderful comfort...or maybe a distraction.

Like someone also said earlier, it was the first game and perhaps remains the only that caused such honest excitement. Truly brilliant and unmatched writing in computer games creates a live, important and almost tangible world. I love it!
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[S6E19] The Last Gauntlet Re: Old memories of Star Control 2
« Reply #16 on: January 17, 2009, 01:02:49 am »

[s6e19] The Last Gauntlet -

The Final Stand: Supergirl S6E19 "The Last Gauntlet" The penultimate hour of Supergirl has arrived, and it’s every bit as high-stakes as we feared. "The Last Gauntlet" (S6E19) serves as the first half of a double-episode series finale, setting the stage for an epic conclusion to Kara Zor-El's six-season journey. The Ransom for Esme

While the team grapples with the ransom, Kara travels to Prague to secure the before Lex can. Upon touching it, she is granted a vision of a dark future where Lex and Nyxly succeed, enslaving humanity and leaving the planet in ruins. This vision solidifies her resolve to find a "third way" to save Esme without surrendering the world's safety. Nyxly’s Turning Point [S6E19] The Last Gauntlet

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Supergirl "The Last Gauntlet" and "Kara ... - Kneel Before Blog

In a desperate final play, Brainy suggests a plan to super-charge Kara with solar energy using satellites. However, seeing the fear her massive power surge causes in the citizens of National City, Kara realizes she cannot lead through fear. Instead, using a mix of Lena’s magic and Brainy’s technology, she delivers a powerful speech to the entire city, inspiring them to find their own inner heroes.


Yes! I actually missed that copy protection when I saw it wasn't there in UQM Tongue
It was sort of a small challenge and a fun start for the game...

Very few games could give me such a strong sense of nostalgia and fondness... SC2 and Thief: the Dark Project were the ones where this was most pronounced (not incidentally, these two are the best games of all time in my opinion Cheesy)
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