Rogue-like: Evolution

Rogue-like: Evolution Site

Rogue-like: Evolution Site

While Rogue (1980) gave the genre its name, Beneath Apple Manor (1978) was the first to implement the core pillars of procedural generation and permadeath.

The roguelike genre began as a technical solution to a creative problem: how to make a game that could surprise its own creators. Rogue-like: Evolution

Infinite replayability through procedural maps. Permadeath: High stakes where every mistake is final. While Rogue (1980) gave the genre its name,