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Qoc_-_animations_-_thewitcher_-_yennefer_of_ven... [PREMIUM]: Importing them into Blender using community-made plugins to tweak her movements. : You can export these animations using the Witcher 3 REDkit . The standard workflow involves: QoC_-_Animations_-_TheWitcher_-_Yennefer_of_Ven... According to community guides on , these are some of the core animation names used for Yennefer: high_channeling_yennefer_idle (Standard magic pose) pieta_yennefer_idle (Specific cutscene pose) : Importing them into Blender using community-made plugins : In the game files and console commands, Yennefer's specific idle and action animations are often labeled under high_channeling_yennefer_idle or dialogue-specific tags. QoC_-_Animations_-_TheWitcher_-_Yennefer_of_Ven... Dialogue face mimics: Geralt with Yennefer (Facial expression sets) Play As Yennefer - Witcher 3 : Saving the edited files back into the engine format to see them in-game. | ||||||||||||||||||||