[v0.30.1c] — Public Bounce

While it still carries the "v0.30" early-access label, feels more complete than many full releases in the genre. It’s a specialized experience—if you don't enjoy physics-based frustration, it might not be for you—but for those who find zen in perfect momentum, this is a must-play. Pros: Incredibly satisfying physics engine. Low barrier to entry with a high skill ceiling. Strong community interaction and level sharing. Cons: Steep learning curve for advanced movement. Minimalist UI can occasionally feel too sparse.

The jittery movement seen in earlier builds has been replaced with a smoother interpolation. This makes high-speed maneuvers feel intentional rather than accidental. Public Bounce [v0.30.1c]

The social hubs feel more "lived-in" with better persistent objects and improved netcode that reduces "ghosting" during high-latency spikes. Visuals and Sound While it still carries the "v0

This specific patch brings several "quality of life" improvements that significantly stabilize the experience: Low barrier to entry with a high skill ceiling

The heart of is its namesake mechanic: the bounce. Unlike traditional platformers where jumping is a static input, v0.30.1c introduces a revised momentum-transfer system. Every surface has a different elasticity coefficient, requiring you to think two steps ahead about your trajectory. The "Public" aspect—the multiplayer environment—adds a layer of unpredictable chaos. Seeing twenty other players careening off walls creates a visual spectacle that feels like a cross between a pinball machine and a parkour simulator. New Features in v0.30.1c