: Basic implementation of the puzzle pillars where survivors must complete mini-games to collect toy parts.
The is a community-driven recreation of the popular asymmetric horror game, Project: Playtime , within the Minecraft engine. This initial beta focuses on capturing the eerie atmosphere of the Toy Factory and implementing the core "extraction" gameplay mechanics. Key Features of Beta 0.1
: Locate the .mcworld or folder via community hubs like Planet Minecraft or MCPEDL, specifically looking for the "Beta 0.1" tag. Current Limitations As this is a Beta 0.1 release, players should expect: Potential bugs with GrabPack physics. Project:Playtime minecraft map beta 0.1
Limited monster abilities compared to the full standalone game. Ongoing optimizations for server lag and lighting effects.
: A faithful recreation of the "Theater" or "Factory" maps, featuring industrial corridors, puzzle rooms, and hiding spots. : Basic implementation of the puzzle pillars where
: A playable or AI-controlled Huggy Wuggy or Mommy Long Legs (depending on the specific creator's build) designed to hunt survivors. Gameplay Overview
: Most Project: Playtime maps require a custom Resource Pack and Behavior Pack to render the GrabPacks and Monsters correctly. Key Features of Beta 0
: Functional (though early-stage) GrabPacks that allow players to interact with buttons and levers from a distance.