: Used to conform meshes to the FO4 head and copy bone weights from vanilla hairs.
: Fallout 4 hair consists of three parts: Hair Top , Hair Long , and Hairlines . Ports of hair from BDO, Sims to Fallout 4
: Necessary for adjusting "Segment Data" and final .nif file properties. : Used to conform meshes to the FO4
: Extract the hair mesh and textures from the source game. Use Blender to scale the mesh (typically by 0.1 for FO4) and align it with a vanilla FO4 head reference. : Extract the hair mesh and textures from the source game
In , set the "User Index" to 30 (Hair Top) and 31 (Hair Long) so the game knows which parts to hide when the player wears a hat.
: Photoshop (with Nvidia plugin) or GIMP (with DDS plugin) to convert textures to the .dds format. Technical Workflow for Porting