: You can skip food or heat for one night if everyone is "OK." Just don't let them go hungry or cold for two nights in a row, or they will get sick.

: Call the entrant, take their papers, and check for discrepancies.

: Accept bribes when offered (usually 5–10 credits). Starting Day 5, detaining people earns you 5 credits from the guard Calensk. 🎭 Key Story Paths

The game has , but three main directions define your legacy:

: Steal passports from Obristan citizens and save 25 credits per family member to flee the country.

: The day starts when you call the first person. Use the pre-start time to organize your desk and review the daily bulletin.