: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.

: The screen edges pulse or desaturate as "Stress" increases.

This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters.

: Players must decide between pushing forward to save time or resting to regain composure.

Panicdiet_final.zip «Ultimate»

: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.

: The screen edges pulse or desaturate as "Stress" increases. PanicDiet_Final.zip

This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters. PanicDiet_Final.zip

: Players must decide between pushing forward to save time or resting to regain composure. PanicDiet_Final.zip