: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.
: The screen edges pulse or desaturate as "Stress" increases.
This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters.
: Players must decide between pushing forward to save time or resting to regain composure.
Panicdiet_final.zip «Ultimate»
: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.
: The screen edges pulse or desaturate as "Stress" increases. PanicDiet_Final.zip
This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters. PanicDiet_Final.zip
: Players must decide between pushing forward to save time or resting to regain composure. PanicDiet_Final.zip