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Gui: Op Eat SandFeatures a large "CONSUME" button. Shows a progress bar indicating the remaining consumption time. This report details the implementation of a specialized GUI for the "Eat Sand" mechanic. This feature allows players to consume sand blocks for high-value nutrition or magical buffs, with the tradeoff of high vulnerability during consumption. The GUI manages inventory, resource conversion rates, and buff tracking, while adhering to the severe consequences of this action (full inventory loss upon failure). The "OP Eat Sand" interface consists of three main panels: OP Eat Sand GUI The carrot in the inventory acts as the primary tool for monitoring nutrition levels; low nutrition results in debuffs. Features a large "CONSUME" button To finalize this report for your specific needs, could you tell me: This feature allows players to consume sand blocks Tracks current nutrition levels and applied buffs. Highlights the high risk of items being destroyed if the player is interrupted by a "sandworm" or similar event. 3. Functional Mechanics & Gameplay Impact
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