One - Week At Chip's

The primary antagonists are mechanical mascots that become aggressive after hours. Key characters typically include:

: The final canonical night that often leads to the game's primary ending and "Extras" menu. One Week At Chip's

: A final challenge where players can adjust the AI levels of each animatronic to test their skills. The primary antagonists are mechanical mascots that become

: The standard work week where new animatronics are introduced. a Final Night

: Each night increases in difficulty as you use limited power to operate doors, lights, or other security features to keep the animatronics out of your office.

: The titular beaver-like animatronic and the main face of the establishment.

: You must complete seven distinct shifts (Nights 1–5, a Final Night, and a Custom Night).