One - Week At Chip's
The primary antagonists are mechanical mascots that become aggressive after hours. Key characters typically include:
: The final canonical night that often leads to the game's primary ending and "Extras" menu. One Week At Chip's
: A final challenge where players can adjust the AI levels of each animatronic to test their skills. The primary antagonists are mechanical mascots that become
: The standard work week where new animatronics are introduced. a Final Night
: Each night increases in difficulty as you use limited power to operate doors, lights, or other security features to keep the animatronics out of your office.
: The titular beaver-like animatronic and the main face of the establishment.
: You must complete seven distinct shifts (Nights 1–5, a Final Night, and a Custom Night).