Object Control [finished] - Version: Final • Best & Free

: Real-time translation, rotation, and scaling with millimeter accuracy.

: Refined gizmos and HUD elements for better visual clarity. Technical Specifications Language : C++ / C# (Unity/Unreal Compatible) Physics Engine : Integrated with PhysX / Chaos Version Status : Final / Release Candidate Object Control [Finished] - Version: Final

📍 : This version is stable and ready for production deployment. If you'd like, I can help you: Draft a README.md for GitHub Create a user manual for the controls Write a change log comparing this to previous versions If you'd like, I can help you: Draft a README

Object Control [Finished] - Version: Final Project Overview The Object Control system is now fully operational and finalized. This project provides a robust framework for managing, manipulating, and tracking digital entities within a 3D environment. The final version focuses on performance optimization, intuitive user interaction, and seamless integration with existing physics engines. Key Features Key Features : Advanced detection algorithms to prevent

: Advanced detection algorithms to prevent clipping and overlapping.

: Optimized draw calls for high-density scenes.

: Group operations for bulk editing and environmental layout.