Nier.automata.game.of.the.yorha.edition-codex.p... Apr 2026
A massive white structure called rises from the earth, acting as a launchpad for the Machines' final plan. 9S and A2 converge at the top. While A2 seeks to destroy the network to end the cycle, 9S only wants to destroy everything out of grief.
The journey begins with 2B and 9S being deployed to the ruins of a city. They discover that the Machines, long thought to be mindless killers, are beginning to mimic human behavior—forming families, practicing religions, and even feeling fear. They meet , a pacifist Machine who leads a village of non-combatant robots, challenging the androids' belief that all Machines are enemies. NieR.Automata.Game.of.the.YoRHa.Edition-CODEX.p...
The androids' support pods (042 and 153) gain consciousness and refuse to delete the protagonists' data. Through a collective effort of the player and the community, the pods reconstruct 2B, 9S, and A2, giving them a chance to live in a world free from the cycle of war—provided they don't repeat the same mistakes. A massive white structure called rises from the
For more details on the deep lore and character backstories, you can explore the NieR:Automata Wiki . The journey begins with 2B and 9S being
The two fight to the death. In one path, A2 destroys the Tower to save 9S. In the other, they both perish as the Machines launch an "ark" containing their memories into space to find a new world.
The androids were given a fake god (humanity) to fight for so they wouldn't lose the will to live.