You can develop graphical features by altering .png files to change the aesthetic or functionality of in-game assets.

To begin developing or testing features, you must enable the in-game console: Windows: Documents\NeposGames\Nebuchadnezzar . Linux: /home/[user]/.local/share/NeposGames/Nebuchadnezzar .

If you are looking to develop a feature or mod for the isometric city-builder (v1.4.1), the game provides extensive modding support and a developer console to get started. 1. Enable the Developer Console

You can develop new missions by defining the data structure (objectives, available buildings) and then creating the physical map.

For technical documentation on specific data structures or file paths, you can consult the official Nebuchadnezzar Modding Wiki .

Recent updates added tactical military mechanics and wall construction.

Almost every aspect of the game is moddable, including buildings, production chains, and goods.

Are you interested in a specific type of feature, such as or military mechanics ? Painting Nebuchadnezzar... First Steam Workshop Mod!