Mutant Chronicles -

: A mysterious, tech-focused upstart corporation.

: A Germanic-themed corporation known for industrial excellence.

: A feudalistic, Japanese-styled corporation ruling Mercury. Mutant Chronicles

Set in the far future, the solar system is dominated by five massive megacorporations that replaced traditional nations:

The universe is a sprawling science-fiction and fantasy setting that has evolved from a 1990s tabletop RPG into a multi-media franchise spanning films, board games, and novels. Originally created by the Swedish company Target Games in 1993, it depicts a grim, "dieselpunk" future where humanity has fled a dying Earth for the solar system, only to encounter an ancient, cosmic evil. The Core Setting : A mysterious, tech-focused upstart corporation

The status quo of corporate warfare was shattered when humanity accidentally unleashed the —a supernatural force from the Tenth Planet, Nero. Led by five "Apostles," this ancient evil mutates humans into monstrous soldiers called Necromutants and Razides to annihilate mankind. To combat this, the Brotherhood , a fanatical religious order led by a Cardinal, provides the spiritual and "magical" power—known as "The Art"—needed to survive. Media & Adaptation History Paul Bonner's Mutant Chronicles | Talking Beautiful Stuff

: Based on the British Empire, they are aggressive and prideful. Set in the far future, the solar system

: Based in North America, they are democratic and expansionist.