: Increases through more intense or repetitive "punishment" and specific night events.
The game is a management and corruption simulation. Your goal is to balance Noel's daily activities to shift her personality and state. :
: Use multiple save slots before making major choices or entering the Night phase. [Misty_Wind_(Kirishima_Fuuki)]_Noel_Doesn_t_hat...
: Once Obedience is high enough, start introducing activities that increase Erosion . This unlocks higher-tier scenes and dialogue changes.
: Maximize Erosion. This requires consistent "training" sessions and ignoring her pleas to stop. : Increases through more intense or repetitive "punishment"
: Keep Erosion low while maximizing Obedience. Focus on "gentle" interactions and allow her to rest often.
: Increases through standard training and positive interactions. : : Use multiple save slots before making
: Focus on building a baseline of Obedience . Use light interactions to prevent her from becoming too rebellious early on, which can lead to a "Game Over" or "Bad End" where she escapes or refuses to interact.