Each weapon is tied to a specific stat and a corresponding combat action. Choosing a weapon "buffs" that particular line of play: Boosts Power (Primary for Attack ). Lance: Boosts Armor (Primary for Parry ). Knife: Boosts Speed (Primary for Feinting ). 3. Combat System (The Triangle)
Because health only restores on level-up, the early game requires careful selection of weapons to ensure you don't take too much damage before your next Level. mh1.zip
The game consists of a single map. Once you defeat all "Foes" on the screen, the map refreshes with new enemies. Each weapon is tied to a specific stat
Your current life. Leveling up provides a full restoration of Health. Power: Determines the damage dealt during an Attack . Armor: Reduces damage taken when you Parry . Speed: Increases the effectiveness of a Feint . 2. Weapon Types Knife: Boosts Speed (Primary for Feinting )
Are you trying to or an emulator (like CEmu or Wabbitemu)? I can provide the steps for either.
Below is a guide to the mechanics, weapons, and combat strategies based on the TI-BASIC Role-playing game archives . 1. Character Stats & Leveling