New post-effect sliders for "Film" or "Digital" grain and improved flare rendering. 3. Lighting & Rendering (DirectX 12)
You can now drag a custom mesh onto a Shadow Catcher object to receive indirect shadows and reflections from your subject. 4. Texturing & Materials 4.04 Update Overview - Learn Toolbag 4, Ep. 9 Marmoset Toolbag 4.04
This version added physically-accurate camera tools to create more realistic renders. New post-effect sliders for "Film" or "Digital" grain
Enable this in the Camera object settings to mimic real-world lenses. Marmoset Toolbag 4.04
Version 4.04 moved to a DX12 backend, offering better memory handling and ray-tracing performance.
Enable this in the Render settings to reduce noise in complex scenes with multiple lights.