To trigger "deep text" (expanded dialogues and story events) in version 0.11, focus on the following progression points based on common walkthroughs for similar titles:
To make the text "deep," use conditional statements (e.g., if affection > 50: ) to show different, more personal dialogue options based on the player's previous choices. 3. Community Resources If you are stuck on a specific "deep text" choice or event: Maou-Sama [Week 4 v0.11 Fixed]
Complete any pending tasks in the quest log. Some deep narrative sequences only trigger once "Week 4" requirements, like securing the border or managing city resources, are met. 2. Modding and Scripting (For Developers/Editors) To trigger "deep text" (expanded dialogues and story
If you are looking to write or modify the deep text within the game files: Some deep narrative sequences only trigger once "Week
Check specific locations (like the Throne Room or Tavern ) at different times of day (Morning, Afternoon, Night). v0.11 Fixed often adds late-night events where characters reveal deeper backstories.
Detailed guides for version 0.11 are often available on platforms like Scribd or fan-run wikis.
I can provide more tailored advice or writing examples based on your goal.