Keyboard.warrior.dreamstate.v20230110hf.rar
: Any "hungry geometry" projectiles that enter the sphere are frozen in place.
: When the timer ends (or keys are released), the sphere implodes, then explodes. Keyboard.Warrior.Dreamstate.v20230110hf.rar
Modify your existing SpecialMeter script to allow for a "Partial Burn." : 15% meter per second held. Requirement : Minimum 50% to start the "Echo." 3. The Explosion (Radial Force) : Any "hungry geometry" projectiles that enter the
: Apply a Knockback force to any surviving geometry to create space for escape. 📉 Balance Considerations Requirement : Minimum 50% to start the "Echo
: All game sound muffles into a "underwater" low-pass filter, followed by a sharp "glass-breaking" sound upon explosion. 🛠️ Implementation Steps 1. Collision Handling
: A translucent sphere appears around the player for 3 seconds .
The following feature, introduces a new defensive-offensive mechanic that rewards high-risk "weaving" through enemies. 🛡️ New Feature: The Echo Chamber
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