Keyboard.warrior.dreamstate.v20230110hf.rar

: Any "hungry geometry" projectiles that enter the sphere are frozen in place.

: When the timer ends (or keys are released), the sphere implodes, then explodes. Keyboard.Warrior.Dreamstate.v20230110hf.rar

Modify your existing SpecialMeter script to allow for a "Partial Burn." : 15% meter per second held. Requirement : Minimum 50% to start the "Echo." 3. The Explosion (Radial Force) : Any "hungry geometry" projectiles that enter the

: Apply a Knockback force to any surviving geometry to create space for escape. 📉 Balance Considerations Requirement : Minimum 50% to start the "Echo

: All game sound muffles into a "underwater" low-pass filter, followed by a sharp "glass-breaking" sound upon explosion. 🛠️ Implementation Steps 1. Collision Handling

: A translucent sphere appears around the player for 3 seconds .

The following feature, introduces a new defensive-offensive mechanic that rewards high-risk "weaving" through enemies. 🛡️ New Feature: The Echo Chamber