Jojo's Bizarre Adventure: Heritage For The Future Info

: If the gauge hits zero while the character is being hit, they are paralyzed and wide open to follow-up attacks.

: Most characters can summon or dismiss their Stand at will. While active, the Stand alters the user's entire move set and movement options, such as enabling double or triple jumps. JoJo's Bizarre Adventure: Heritage for the Future

: Depleting the gauge while the opponent is blocking resets their combo scaling but leaves them in massive stun. : If the gauge hits zero while the

: For one super meter, Active Stand users can "program" a series of button inputs during a time-stop flash. The Stand then executes these moves independently, allowing the player to attack simultaneously with their character for massive, layered combos. Character Variations JoJo's Bizarre Adventure: Heritage for the Future

JoJo's Bizarre Adventure: Heritage for the Future/System Info

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