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A is a template or a prototype from which objects are created. It defines the properties (fields) and behaviors (methods) that all objects of that type will share. Declaration: Uses the class keyword.
public class Car { String model; // Parameterized Constructor public Car(String modelName) { model = modelName; } } Use code with caution. Copied to clipboard 6. Encapsulation and Access Modifiers A is a template or a prototype from
are blocks of code that perform specific tasks. They represent the behavior of an object. Methods help in code reusability and keeping the logic organized. A is a template or a prototype from
Car myCar = new Car(); // 'myCar' is an object of type Car myCar.color = "Red"; Use code with caution. Copied to clipboard 4. Methods: Defining Behavior A is a template or a prototype from