Inventory.lua 95%

: Provides lightweight management and autocrafting systems for in-game turtles. Sample Code Structure A basic inventory.lua for a game might look like this:

: Uses inventory.lua to handle formspecs (GUIs) and item lists for its creative mode. inventory.lua

local Inventory = {} Inventory.items = {} function Inventory:addItem(name, amount) table.insert(self.items, { name = name, amount = amount }) end function Inventory:listItems() for i, item in ipairs(self.items) do print(i .. ": " .. item.name .. " x" .. item.amount) end end return Inventory Use code with caution. Copied to clipboard Key Resources { name = name