I Was A Teenage Exocolonist [0100808018268800][... Page

Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs.

You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity: I Was a Teenage Exocolonist [0100808018268800][...

Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics Because your character remembers past lives, you can

Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace Memories as Mechanics Despite its vibrant art style,

I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna

The narrative shifts based on your skills and past decisions.

Your deck is literally your "memories." Every major life event adds a new card to your hand.