I Ninja -

: A belt-ranking system governs progression. You earn skill points and higher-coloured belts to unlock new levels and sword upgrades, which adds a rewarding sense of growth. Visuals & Tone

: Missions often break from tradition with unique segments, such as controlling a giant robot to fight bosses, riding a massive shuriken to mow down enemies, or balancing on top of a rolling ball. I Ninja

: The game uses a bright, cartoony art style similar to The Legend of Zelda: The Wind Waker . While the technical graphics are minimalist by modern standards, the animations—particularly the ninja's "bloody" but cartoony finishers—are full of character. : A belt-ranking system governs progression

: Beyond standard sword combat, the game includes gravity-defying moves like wall-running, pipe-grinding, and swinging from a grapple hook. : The game uses a bright, cartoony art

The game stands out for its diverse mission styles and tight controls. You play as a "super-deformed," hyperactive ninja who must battle a synthetic robot army.

Reviewers generally praise the game's creativity while noting a few common drawbacks: Mike Matei reviews I-Ninja for Nintendo Gamecube