Hot Shots [Demo]

Hot Shots [demo] Direct

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Mysterious tales and magic abound in every corner of Italy. In this podcast episode we will talk about these mythical stories originating in various Italian cities.

You’ll hear folktales about the Grand Canal of Venice, the Maddalena Bridge in Lucca, the alleyways of Naples and we will even take you to our capital: Rome, a city hiding many intriguing stories, legends and myths in every corner.

We’re sure that you will find these stories so interesting and that you’ll love this episode!

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Here are your TRUE/ FALSE Comprehension questions.

You will find the answers to these questions and even more questions in the Bonus PDF.

1. Si narra che a Lucca il Diavolo venne imbrogliato
It is told that the Devil got dupped in Lucca

2. Il corno rosso napoletano non protegge dalle maledizioni
The Neapolitan red horn does not protect you from curses

3. Secondo la leggenda, La Janara è una fata buona
According to legend, the Janara is a good fairy

4. La Bella ‘Mbriana era una bellissima principessa
The Bella ‘Mbriana was a very beautiful princess

5. Si dice che La Bella ‘Mbriana appaia sotto forma di geco
It is said that the The Bella ‘Mbriana appears in the form of a gecko

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Understand spoken Italian

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Hot Shots [demo] Direct

: Players on the PS5 version reported significant lag "spasms" when the ball lands in water, though the system typically stabilizes afterward.

Watch the demo gameplay and technical breakdown to see the performance and control changes in action: Hot Shots [Demo]

The demo, which debuted at events like the Shonen Jump Victory Carnival, offers a look into the series' transition to a multi-platform title for PS5 , Switch , and Steam . The demo showcases a return to classic arcade-style golfing with updated visuals and new producer Takimoto at the helm. Key Impressions : Players on the PS5 version reported significant

: A new control method allows players to set spin before a shot. Reviewers found this felt "slow and strange" compared to the traditional "hit and hold" super spins, though it may allow for finer tuning in niche cases. Key Impressions : A new control method allows

: The demo confirms the ability to skip shots—a welcomed quality-of-life improvement—and supports full language switching between Japanese and English for both UI and voices.

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: Players on the PS5 version reported significant lag "spasms" when the ball lands in water, though the system typically stabilizes afterward.

Watch the demo gameplay and technical breakdown to see the performance and control changes in action:

The demo, which debuted at events like the Shonen Jump Victory Carnival, offers a look into the series' transition to a multi-platform title for PS5 , Switch , and Steam . The demo showcases a return to classic arcade-style golfing with updated visuals and new producer Takimoto at the helm. Key Impressions

: A new control method allows players to set spin before a shot. Reviewers found this felt "slow and strange" compared to the traditional "hit and hold" super spins, though it may allow for finer tuning in niche cases.

: The demo confirms the ability to skip shots—a welcomed quality-of-life improvement—and supports full language switching between Japanese and English for both UI and voices.