Games — Horror

: Low-frequency sounds, silence, and industrial noise are used to keep players in a constant state of unease.

: Focuses on resource management and vulnerability. Players typically have limited ammunition and health, forcing them to choose between fighting or fleeing. Icons of this genre include the Resident Evil and Silent Hill series. HORROR GAMES

The horror genre is broadly categorized by how it challenges and scares the player: : Low-frequency sounds, silence, and industrial noise are

While AAA studios popularized the genre, the indie space has become its modern heart. Small developers often experiment with niche concepts, such as the "short-form" horror found in the Dread X Collection or the cultural phenomenon of Five Nights at Freddy's , which gained massive popularity through streaming and reaction content on YouTube. : Low-frequency sounds