Ground Branch Over The Network | UHD × FHD |
One player acts as the host. Great for quick co-op with friends, but if the host lags or crashes, the whole session is affected.
While usable, VPNs often increase your routing hops, potentially raising your ping in a high-stakes tactical shooter. 💡 Tactical Tip
To ensure a smooth "Over the Network" experience, focus on these three pillars: GROUND BRANCH over the network
While not data-intensive, a stable upload speed of at least 5 Mbps is recommended for hosting a 4–8 player squad. 🛠 Troubleshooting Connectivity
Because of the "one-tap" lethality, a ping under 80ms is ideal. High latency causes "rubber-banding" and delayed hit registration. One player acts as the host
Add an exception for GroundBranch.exe in Windows Defender to prevent blocked packets.
The gold standard for stability. You can rent these from providers or host your own using the GROUND BRANCH Dedicated Server tool on Steam. 💡 Tactical Tip To ensure a smooth "Over
Networking in GROUND BRANCH GROUND BRANCH uses a model for multiplayer . This ensures a consistent tactical experience by having one central "authority" (the server) handle physics, ballistics, and player states. 🌐 Connection Types




