Identifying object properties (color, shape, size). Describing and comparing objects.

The calendar planning for "Informatics in Games and Problems" (2nd Grade) typically follows a 34-hour annual schedule (1 hour per week) aligned with Federal State Educational Standards (FSES). Core Curriculum Breakdown

The course is generally divided into four main sections corresponding to the school quarters:

: Includes detailed lesson developments, games, and multi-level tasks.

Understanding the "composition" of an object (parts and wholes). Introduction to symmetry and coordinate grids. Sequential actions and their order. Reverse actions. Developing linear algorithms. Introduction to branching (choice) in algorithms. Quarter 3: Sets (Sets of Objects) (11 hours) Elements of a set and methods for defining them. Comparing sets and finding their intersections. Negation of properties. Quarter 4: Logical Reasoning & Review (8 hours) True and false statements. Building logical "if... then..." constructions. Final review and summary projects. Recommended Teaching Resources

: Comprehensive instructions for grades 1–4 from the original authors.