Gamemaker: Studio Course Level 2 -

A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant

GameMaker uses Groups to organize sprites and objects into subfolders like "Level 1" or "Level 2". if keyboard_check(vk_right) { x += 5; } Standard conditional movement logic. 5 Layer vs Depth GameMaker: Studio Course Level 2

A) Folders B) Directories C) Bundles Part 2: GML Scripting & Logic (Short Answer) A) Global Variable B) Instance Variable C) Local

Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency GameMaker: Studio Course Level 2

Describe how you would use a "Collision Event" to destroy a "Collectible" object when the "Player" object touches it. Part 3: Practical Application (Project Scenario)

Explain the difference between instance_create_layer and instance_create_depth .