: Automatically identifies and merges the lowest-rarity towers first to create the necessary "Elite" or "Legendary" fodder required for higher-tier upgrades.
This feature would automate the tedious process of leveling up basic units while protecting your rare or "natural" epic towers from being accidentally used as materials.
: Resets progress automatically once a certain wave or diamond threshold is reached to maximize permanent multiplier gains.
: Uses logic to decide when to merge same-with-same (e.g., Rare + Rare) versus when to use different types of the same rarity to advance (e.g., Epic + any Epic fodder).
: Automatically clears board space by merging identical units when the "floor" or inventory is nearly full. Core Scripting Components
: Allows you to "lock" specific high-value tower types so they are never used as merging material for others.
: Automatically identifies and merges the lowest-rarity towers first to create the necessary "Elite" or "Legendary" fodder required for higher-tier upgrades.
This feature would automate the tedious process of leveling up basic units while protecting your rare or "natural" epic towers from being accidentally used as materials.
: Resets progress automatically once a certain wave or diamond threshold is reached to maximize permanent multiplier gains.
: Uses logic to decide when to merge same-with-same (e.g., Rare + Rare) versus when to use different types of the same rarity to advance (e.g., Epic + any Epic fodder).
: Automatically clears board space by merging identical units when the "floor" or inventory is nearly full. Core Scripting Components
: Allows you to "lock" specific high-value tower types so they are never used as merging material for others.