: Unlike previous versions, the sim uses Open Street Map (OSM) data instead of satellite images for the terrain. This allows for 16x more detail in ground textures and the ability to render almost any airport in the world with realistic houses, trees, and roads.
For a deep dive into the basics, you can refer to the official Start Guide - Basics for Tower! Simulator 3. File: Tower.Simulator.3.zip ...
If you are looking for a "good article" or summary of what this software entails, here are the highlights based on recent developer updates: : Unlike previous versions, the sim uses Open
: Users act as Tower Controllers, managing everything from minimum radar separation (typically 1000' vertical) to complex taxiway pathfinding and terminal assignments. Simulator 3
: The simulator supports community-created airports. This involves using tools like Unity and Terand to download satellite imagery and configure runways, taxiways, and gates.