File: Nebulous.fleet.command.v0.2.2.34.zip ... -

For the full detailed changelog, you can view the Modular Missiles Update Patch Notes on Steam or the version history on SteamDB . Fleet Command - The Modular Missiles Update - SteamDB

: Network traffic for ship damage and repair updates was reduced by up to 90%. File: NEBULOUS.Fleet.Command.v0.2.2.34.zip ...

: To combat missile spam, a "Missile Programming Channels" mechanic was introduced. Ships now have a limited number of missiles they can prepare for launch at once, regardless of how many launchers they have. For the full detailed changelog, you can view

: All point defenses (PD) received a "fast-lock" buff, allowing them to engage targets immediately upon entering their cone instead of waiting for a 1-second acquisition cycle. Balance and Mechanical Updates Ships now have a limited number of missiles

: Projectile penetration is now calculated based on a ship's "internal density" rather than a distance-based falloff curve, making cannon and railgun damage more consistent and realistic.

: The original six missiles were removed and replaced with a modular editor. Players can now configure five missile bodies (including new hybrid multi-stage variants) with different seekers (Active, Semi-Active, Command, Anti-Radiation, Wake Homing, and Electro-Optical), warheads, and engines.