It is 1890 in Washigami , a remote mining town buried under the oppressive snow of the Canadian wild. The gold rush brought greed, but something else followed the miners into the deep earth—a "sinister substance" that doesn't just stain the snow; it consumes it.
If you want to flesh this out further for your RPG build, here are a few ways to add more "meat" to the narrative: File: Meat.RPG.Build.6259228.zip ...
You are Sir Culligan , a grizzled veteran who retired to the quiet woods to escape the ghosts of the Civil War. But peace is a luxury you can no longer afford. The "crimson hordes" of the hungry dead are rising, and the townspeople you once protected are turning into something... unrecognizable. It is 1890 in Washigami , a remote
As you reach the heart of the mine, you realize the "substance" isn't a disease; it’s an intelligence. It’s been waiting for the miners to "feed" it enough greed to finally wake up. Need to refine the "Meat"? But peace is a luxury you can no longer afford
It sounds like you're working on a story for a game build called (or perhaps a project inspired by it). Since that game is known for its sci-fi horror setting in rural Canada during the Gold Rush era, I’ve prepared a narrative outline that fits that gritty, eerie atmosphere. The Story of the Crimson Thaw
Add side stories, like helping a local doctor find a cure or rescuing "Little Rebecca" from a corrupted butcher shop.
You must navigate the modular, support-free terrain of the town and its surrounding woods, fighting off creatures that seem more meat than man.