: Instead of calculating visibility on the CPU, offload the grid/texture updates to the GPU using compute shaders. This allows for high-resolution masks without dropping frame rates.
: When an enemy unit enters the fog, leave a "ghost" or "silhouette" at their last known location to help the player track movement. File: Fog_Of_War0.05-0.05-pc.zip ...
Fog of war can be a performance killer if not handled correctly. : Instead of calculating visibility on the CPU,
: Run the fog calculation at a lower resolution than your screen (e.g., 1/4 resolution) and use bilinear filtering to smooth out the edges. 2. Visual Fidelity A "solid" feature needs to look polished and immersive. File: Fog_Of_War0.05-0.05-pc.zip ...
: Create a VisionSource component for units that updates the texture every frame.