: Inflation for terraforming shop prices was added, scaling with population size once a colony exceeds 200 citizens.
: Silicon deposits now leave sand tiles after exhaustion, and income from "life" was slightly reduced. Core Gameplay Mechanics Farlanders.v1.0.4 (2).rar
Released shortly after the game's launch, Patch 1.0.4 introduced several balancing changes to streamline early colony support while increasing late-game difficulty: : Inflation for terraforming shop prices was added,
: Players use "terraforming kits" with preset shapes to modify the Martian landscape—raising mountains, filling canyons, or creating water sources. Mistaken placement can result in ice rather than water. Farlanders.v1.0.4 (2).rar