Ezcs
: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor.
: Simple unique identifiers (often integers) representing a "thing" in the game. : It enables the use of "Actor-Component" patterns
: A detailed introduction is available on Medium by the author, Vladyslav Vlasov. : It enables the use of "Actor-Component" patterns
The framework is built on the principle that developers should not have to sacrifice the flexibility of OOP to gain the architectural benefits of ECS. : It enables the use of "Actor-Component" patterns
: The global logic that iterates over entities possessing a specific set of components.
For developers looking to integrate or explore the framework:
: Support and discussion often take place on the official Discord server mentioned by the creator.