: Explanation of Dynamic Topology (Dyntopo) , the Remesher tool, and the Multiresolution modifier to manage mesh density.
The "Part 1" segment generally covers the foundational aspects of the digital sculpting workflow:
: The process of using basic geometric primitives (spheres, cubes) to build the initial structure of a character. Technical Details
: Mastery of the main brush types, including Draw , Clay Strips , Grab , and Smooth .
: Introduction to digital sculpting concepts and the Blender 2.9 interface.
: Configuration of graphics tablets and pen pressure settings, though some versions also include tutorials for sculpting with a mouse .